The 'Hannah and Matt Know It All' Listener Hub
Hail and well met! Welcome to The Hub, a tavern protected by powerful enchantments that protect you from the chaos outside of these walls. Oh, forgive me, I haven't properly introduced you to your new home, but it's not an easy thing to take in. You may want to sit down for this.
For starters: you should know that the multiverse is real, and extraordinarily few ever gain the ability to walk between planes. You're here because you are a Planeswalker, Harry—or whoever you are—and the moment that your spark ignited, it brought you here to the plane of Astrixia. Why you? Well, as an avid, voracious consumer of advice, your knowledge reached such heights that you've ascended beyond your species, and as such your mind has unlocked an aptitude for wielding the power of magic. Here, you are among fellow Planeswalkers whose means of ascension mirrors your own.
Astrixia is a plane where magic has been refined and ruled for millennia by the wise and mysterious Elder Strix, a sentient owl-like race whose morality is often mystifying at best, as they hold onto many deep secrets about this plane and are not fully trusting of humankind. That refinement began with the written word, an art so potent when mastered that magic itself leaps off the page, barely controllable. Without exception, all of the finest Planeswalkers appreciate that foundation.
However, there are rogue wizards who have stolen some of this knowledge and have used it for vindictive, destructive ends, summoning all manner of eldritch monsters from the darkest depths to do their bidding. Some have even begun, however crudely, to tap into the source of magic through spoken word alone, bypassing the Elder Strix's gatekeeping that was once so ironclad, so essential in keeping the peace in Astrixia.
You may venture outside of the doors of this tavern of your own free will, but you have been warned, young wizard, of the dangers outside. You've been warned of those lost souls who were once, long ago, like you are now in this chair, hearing this tale and beginning to grasp the kind of power potentially at their disposal. For now, your planes walking powers can only bring you back to your home plane. But, if you so choose, you may journey here beyond these walls and pursue the life of an apprentice wizard to the Elder Strix, where you may learn to walk to new planes and where you will certainly find your full potential, whatever path you choose to walk.
Young Planeswaker, what will you do? Will you embrace the wonder and danger of this world, or will you return to the relative comfort and safety of your own?
• Stay in The Hub and Play the Hannah and Matt Know It All Arcade Edition game • Leave The Hub and explore the Plane of Astrixia • Look at all the cute pet portraits adorning the wall • Return home to read more advice columns and better prepare your mind for Astrixia
Welcome to the Hannah and Matt Know It All: Arcade Edition home game where Matt lists every listener who has ever been mentioned on the show in descending order of mentions. And that's... it. How did we get here? Why am I like this?
These are currently the four (known) ways to earn points:
- Send us questions of yours that we end up discussing
- Send us questions you find from around the web that we end up discussing
- Send us updates to your questions that we end up discussing
- Send us any corrections, tips, notes, or anything else that we end up discussing
"That we end up discussing" is the key operative here. Both because of time restriction reasons and "we don't wanna" reasons, we don't discuss everything that comes our way. And there's that classic gaming "chance factor!" gl;hf!
|2nd||000002||Heldraga the Unseen|
|3rd||000001||Competing for Attention|
|3rd||000001||Not Helen Lovejoy|
|3rd||000001||Redacted for Privacy|
|3rd||000001||Weary and Wary|
|3rd||000001||Mary, Veiled Reckoner|
|3rd||000001||Supreme Abolisher Sabine|
|3rd||000001||Fearful For Frida|
|3rd||000001||Meg, Herald of Storms|
|3rd||000001||Confused in California|
|3rd||000001||The Heinous One|